/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package services;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.olympiad.Olympiad;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class NoblessSell extends Functions
{
/**
* Method get.
*/
public void get()
{
Player player = getSelf();
if (player.isNoble())
{
return;
}
if (player.getSubLevel() < 75)
{
player.sendMessage("You must make sub class level 75 first.");
return;
}
if (player.getInventory().destroyItemByItemId(Config.SERVICES_NOBLESS_SELL_ITEM, Config.SERVICES_NOBLESS_SELL_PRICE))
{
becomeNoble();
}
else if (Config.SERVICES_NOBLESS_SELL_ITEM == 57)
{
player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
}
else
{
player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
}
}
/**
* Method becomeNoble.
*/
public void becomeNoble()
{
Player player = getSelf();
if ((player == null) || player.isNoble())
{
return;
}
Olympiad.addNoble(player);
player.setNoble(true);
player.updatePledgeClass();
player.updateNobleSkills();
player.sendSkillList();
player.broadcastUserInfo();
}
}