/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.siege;
import java.util.List;
import lineage2.gameserver.listener.actor.OnDeathListener;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.DoorObject;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
import ai.residences.fortress.siege.MercenaryCaption;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class MercenaryCaptionInstance extends MonsterInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* @author Mobius
*/
private class DoorDeathListener implements OnDeathListener
{
/**
* Constructor for DoorDeathListener.
*/
public DoorDeathListener()
{
// TODO Auto-generated constructor stub
}
/**
* Method onDeath.
* @param door Creature
* @param killer Creature
* @see lineage2.gameserver.listener.actor.OnDeathListener#onDeath(Creature, Creature)
*/
@Override
public void onDeath(Creature door, Creature killer)
{
if (isDead())
{
return;
}
FortressSiegeEvent event = door.getEvent(FortressSiegeEvent.class);
if (event == null)
{
return;
}
Functions.npcShout(MercenaryCaptionInstance.this, NpcString.WE_HAVE_BROKEN_THROUGH_THE_GATE_DESTROY_THE_ENCAMPMENT_AND_MOVE_TO_THE_COMMAND_POST);
List<DoorObject> objects = event.getObjects(FortressSiegeEvent.ENTER_DOORS);
for (DoorObject d : objects)
{
d.open(event);
}
((MercenaryCaption) getAI()).startMove(true);
}
}
/**
* Field _doorDeathListener.
*/
private final DoorDeathListener _doorDeathListener = new DoorDeathListener();
/**
* Constructor for MercenaryCaptionInstance.
* @param objectId int
* @param template NpcTemplate
*/
public MercenaryCaptionInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
setHasChatWindow(false);
}
/**
* Method onSpawn.
*/
@Override
public void onSpawn()
{
super.onSpawn();
Fortress f = getFortress();
FortressSiegeEvent event = f.getSiegeEvent();
List<DoorObject> objects = event.getObjects(FortressSiegeEvent.ENTER_DOORS);
for (DoorObject d : objects)
{
d.getDoor().addListener(_doorDeathListener);
}
}
/**
* Method isAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAttackable(Creature attacker)
{
return isAutoAttackable(attacker);
}
/**
* Method isAutoAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAutoAttackable(Creature attacker)
{
FortressSiegeEvent event = getEvent(FortressSiegeEvent.class);
if (event == null)
{
return false;
}
SiegeClanObject object = event.getSiegeClan(SiegeEvent.DEFENDERS, attacker.getClan());
if (object == null)
{
return false;
}
return true;
}
/**
* Method onDeath.
* @param killer Creature
*/
@Override
public void onDeath(Creature killer)
{
super.onDeath(killer);
Functions.npcShout(this, NpcString.THE_GODS_HAVE_FORSAKEN_US__RETREAT);
}
/**
* Method onDecay.
*/
@Override
public void onDecay()
{
super.onDecay();
Fortress f = getFortress();
FortressSiegeEvent event = f.getSiegeEvent();
List<DoorObject> objects = event.getObjects(FortressSiegeEvent.ENTER_DOORS);
for (DoorObject d : objects)
{
d.getDoor().removeListener(_doorDeathListener);
}
}
}