/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.siege;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BallistaInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for BallistaInstance.
* @param objectId int
* @param template NpcTemplate
*/
public BallistaInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onDeath.
* @param killer Creature
*/
@Override
protected void onDeath(Creature killer)
{
super.onDeath(killer);
if ((killer == null) || !killer.isPlayer())
{
return;
}
Player player = killer.getPlayer();
if (player.getClan() == null)
{
return;
}
player.getClan().incReputation(30, false, "Ballista " + getTitle());
player.sendPacket(new SystemMessage2(SystemMsg.THE_BALLISTA_HAS_BEEN_SUCCESSFULLY_DESTROYED));
}
/**
* Method isAutoAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAutoAttackable(Creature attacker)
{
return true;
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
}
/**
* Method isInvul.
* @return boolean
*/
@Override
public boolean isInvul()
{
return false;
}
/**
* Method isFearImmune.
* @return boolean
*/
@Override
public boolean isFearImmune()
{
return true;
}
}