Package npc.model.residences.fortress.siege

Source Code of npc.model.residences.fortress.siege.BallistaInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.siege;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BallistaInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for BallistaInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public BallistaInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method onDeath.
   * @param killer Creature
   */
  @Override
  protected void onDeath(Creature killer)
  {
    super.onDeath(killer);
    if ((killer == null) || !killer.isPlayer())
    {
      return;
    }
    Player player = killer.getPlayer();
    if (player.getClan() == null)
    {
      return;
    }
    player.getClan().incReputation(30, false, "Ballista " + getTitle());
    player.sendPacket(new SystemMessage2(SystemMsg.THE_BALLISTA_HAS_BEEN_SUCCESSFULLY_DESTROYED));
  }
 
  /**
   * Method isAutoAttackable.
   * @param attacker Creature
   * @return boolean
   */
  @Override
  public boolean isAutoAttackable(Creature attacker)
  {
    return true;
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
  }
 
  /**
   * Method isInvul.
   * @return boolean
   */
  @Override
  public boolean isInvul()
  {
    return false;
  }
 
  /**
   * Method isFearImmune.
   * @return boolean
   */
  @Override
  public boolean isFearImmune()
  {
    return true;
  }
}
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