Package npc.model.residences.fortress

Source Code of npc.model.residences.fortress.LogisticsOfficerInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress;

import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class LogisticsOfficerInstance extends FacilityManagerInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field SUPPLY_NPC.
   */
  private static final int[] SUPPLY_NPC = new int[]
  {
    35665,
    35697,
    35734,
    35766,
    35803,
    35834
  };
  /**
   * Field ITEM_ID. (value is 9910)
   */
  private static final int ITEM_ID = 9910;
 
  /**
   * Constructor for LogisticsOfficerInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public LogisticsOfficerInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
    Fortress fortress = getFortress();
    if (!player.isClanLeader() || (fortress.getOwnerId() != player.getClanId()))
    {
      showChatWindow(player, "residence2/fortress/fortress_not_authorized.htm");
      return;
    }
    if (command.equalsIgnoreCase("guardInfo"))
    {
      if (fortress.getContractState() != Fortress.CONTRACT_WITH_CASTLE)
      {
        showChatWindow(player, "residence2/fortress/fortress_supply_officer005.htm");
        return;
      }
      showChatWindow(player, "residence2/fortress/fortress_supply_officer002.htm", "%guard_buff_level%", fortress.getFacilityLevel(Fortress.GUARD_BUFF));
    }
    else if (command.equalsIgnoreCase("supplyInfo"))
    {
      if (fortress.getContractState() != Fortress.CONTRACT_WITH_CASTLE)
      {
        showChatWindow(player, "residence2/fortress/fortress_supply_officer005.htm");
        return;
      }
      showChatWindow(player, "residence2/fortress/fortress_supply_officer009.htm", "%supply_count%", fortress.getSupplyCount());
    }
    else if (command.equalsIgnoreCase("rewardInfo"))
    {
      showChatWindow(player, "residence2/fortress/fortress_supply_officer010.htm", "%blood_oaths%", fortress.getRewardCount());
    }
    else if (command.equalsIgnoreCase("receiveSupply"))
    {
      String filename;
      if (fortress.getSupplyCount() > 0)
      {
        filename = "residence2/fortress/fortress_supply_officer016.htm";
        NpcInstance npc = NpcHolder.getInstance().getTemplate(SUPPLY_NPC[fortress.getSupplyCount() - 1]).getNewInstance();
        npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
        npc.spawnMe(new Location(getX() - 23, getY() + 41, getZ()));
      }
      else
      {
        filename = "residence2/fortress/fortress_supply_officer017.htm";
      }
      NpcHtmlMessage html = new NpcHtmlMessage(player, this);
      html.setFile(filename);
      player.sendPacket(html);
    }
    else if (command.equalsIgnoreCase("receiveRewards"))
    {
      String filename;
      int count = fortress.getRewardCount();
      if (count > 0)
      {
        filename = "residence2/fortress/fortress_supply_officer013.htm";
        fortress.setRewardCount(0);
        fortress.setJdbcState(JdbcEntityState.UPDATED);
        fortress.update();
        Functions.addItem(player, ITEM_ID, count);
      }
      else
      {
        filename = "residence2/fortress/fortress_supply_officer014.htm";
      }
      NpcHtmlMessage html = new NpcHtmlMessage(player, this);
      html.setFile(filename);
      player.sendPacket(html);
    }
    else if (command.equalsIgnoreCase("toLevel1"))
    {
      buyFacility(player, Fortress.GUARD_BUFF, 1, 100000);
    }
    else if (command.equalsIgnoreCase("toLevel2"))
    {
      buyFacility(player, Fortress.GUARD_BUFF, 2, 150000);
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    showChatWindow(player, "residence2/fortress/fortress_supply_officer001.htm");
  }
}
TOP

Related Classes of npc.model.residences.fortress.LogisticsOfficerInstance

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.