/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.castle;
import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Log;
import lineage2.gameserver.utils.WarehouseFunctions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WarehouseInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field COND_ALL_FALSE. (value is 0)
*/
protected static final int COND_ALL_FALSE = 0;
/**
* Field COND_BUSY_BECAUSE_OF_SIEGE. (value is 1)
*/
protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
/**
* Field COND_OWNER. (value is 2)
*/
protected static final int COND_OWNER = 2;
/**
* Field ITEM_BLOOD_ALLI. (value is 9911)
*/
private static final int ITEM_BLOOD_ALLI = 9911;
/**
* Field ITEM_BLOOD_OATH. (value is 9910)
*/
private static final int ITEM_BLOOD_OATH = 9910;
/**
* Constructor for WarehouseInstance.
* @param objectId int
* @param template NpcTemplate
*/
public WarehouseInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
if ((player.getClanPrivileges() & Clan.CP_CS_USE_FUNCTIONS) != Clan.CP_CS_USE_FUNCTIONS)
{
player.sendPacket(SystemMsg.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return;
}
if (player.getEnchantScroll() != null)
{
Log.add("Player " + player.getName() + " trying to use enchant exploit[CastleWarehouse], ban this player!", "illegal-actions");
player.kick();
return;
}
if (command.startsWith("WithdrawP"))
{
int val = Integer.parseInt(command.substring(10));
if (val == 99)
{
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile("warehouse/personal.htm");
player.sendPacket(html);
}
else
{
WarehouseFunctions.showRetrieveWindow(player, val);
}
}
else if (command.equals("DepositP"))
{
WarehouseFunctions.showDepositWindow(player);
}
else if (command.startsWith("WithdrawC"))
{
int val = Integer.parseInt(command.substring(10));
if (val == 99)
{
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile("warehouse/clan.htm");
player.sendPacket(html);
}
else
{
WarehouseFunctions.showWithdrawWindowClan(player, val);
}
}
else if (command.equals("DepositC"))
{
WarehouseFunctions.showDepositWindowClan(player);
}
else if (command.equalsIgnoreCase("CheckHonoraryItems"))
{
String filename;
if (!player.isClanLeader())
{
filename = "castle/warehouse/castlewarehouse-notcl.htm";
}
else
{
filename = "castle/warehouse/castlewarehouse-5.htm";
}
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile(filename);
html.replace("%total_items%", String.valueOf(getCastle().getRewardCount()));
player.sendPacket(html);
}
else if (command.equalsIgnoreCase("ExchangeBloodAlli"))
{
if (!player.isClanLeader())
{
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile("castle/warehouse/castlewarehouse-notcl.htm");
player.sendPacket(html);
}
else if (Functions.removeItem(player, ITEM_BLOOD_ALLI, 1) == 0)
{
player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS);
}
else
{
ItemFunctions.addItem(player, ITEM_BLOOD_OATH, 30, true);
}
}
else if (command.equalsIgnoreCase("ReciveBloodAlli"))
{
Castle castle = getCastle();
String filename;
int count = castle.getRewardCount();
if (!player.isClanLeader())
{
filename = "castle/warehouse/castlewarehouse-notcl.htm";
}
else if (count > 0)
{
filename = "castle/warehouse/castlewarehouse-3.htm";
castle.setRewardCount(0);
castle.setJdbcState(JdbcEntityState.UPDATED);
castle.update();
Functions.addItem(player, ITEM_BLOOD_ALLI, count);
}
else
{
filename = "castle/warehouse/castlewarehouse-4.htm";
}
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile(filename);
player.sendPacket(html);
}
else if (command.startsWith("Chat"))
{
int val = 0;
try
{
val = Integer.parseInt(command.substring(5));
}
catch (IndexOutOfBoundsException ioobe)
{
}
catch (NumberFormatException nfe)
{
}
showChatWindow(player, val);
}
else
{
super.onBypassFeedback(player, command);
}
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
player.sendActionFailed();
String filename = "castle/warehouse/castlewarehouse-no.htm";
int condition = validateCondition(player);
if (condition > COND_ALL_FALSE)
{
if (condition == COND_BUSY_BECAUSE_OF_SIEGE)
{
filename = "castle/warehouse/castlewarehouse-busy.htm";
}
else if (condition == COND_OWNER)
{
if (val == 0)
{
filename = "castle/warehouse/castlewarehouse.htm";
}
else
{
filename = "castle/warehouse/castlewarehouse-" + val + ".htm";
}
}
}
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile(filename);
player.sendPacket(html);
}
/**
* Method validateCondition.
* @param player Player
* @return int
*/
protected int validateCondition(Player player)
{
if (player.isGM())
{
return COND_OWNER;
}
if ((getCastle() != null) && (getCastle().getId() > 0))
{
if (player.getClan() != null)
{
if (getCastle().getSiegeEvent().isInProgress())
{
return COND_BUSY_BECAUSE_OF_SIEGE;
}
else if (getCastle().getOwnerId() == player.getClanId())
{
return COND_OWNER;
}
}
}
return COND_ALL_FALSE;
}
}