/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.castle;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.Residence;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
import lineage2.gameserver.utils.ReflectionUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DoormanInstance extends npc.model.residences.DoormanInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field _locs.
*/
private final Location[] _locs = new Location[2];
/**
* Constructor for DoormanInstance.
* @param objectId int
* @param template NpcTemplate
*/
public DoormanInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
for (int i = 0; i < _locs.length; i++)
{
String loc = template.getAIParams().getString("tele_loc" + i, null);
if (loc != null)
{
_locs[i] = Location.parseLoc(loc);
}
}
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
int cond = getCond(player);
switch (cond)
{
case COND_OWNER:
if (command.equalsIgnoreCase("openDoors"))
{
for (int i : _doors)
{
ReflectionUtils.getDoor(i).openMe(player, true);
}
}
else if (command.equalsIgnoreCase("closeDoors"))
{
for (int i : _doors)
{
ReflectionUtils.getDoor(i).closeMe(player, true);
}
}
else if (command.startsWith("tele"))
{
int id = Integer.parseInt(command.substring(4, 5));
Location loc = _locs[id];
if (loc != null)
{
player.teleToLocation(loc);
}
}
break;
case COND_SIEGE:
if (command.startsWith("tele"))
{
int id = Integer.parseInt(command.substring(4, 5));
Location loc = _locs[id];
if (loc != null)
{
player.teleToLocation(loc);
}
}
else
{
player.sendPacket(new NpcHtmlMessage(player, this, _siegeDialog, 0));
}
break;
case COND_FAIL:
player.sendPacket(new NpcHtmlMessage(player, this, _failDialog, 0));
break;
}
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
String filename = null;
int cond = getCond(player);
switch (cond)
{
case COND_OWNER:
case COND_SIEGE:
filename = _mainDialog;
break;
case COND_FAIL:
filename = _failDialog;
break;
}
player.sendPacket(new NpcHtmlMessage(player, this, filename, val));
}
/**
* Method getCond.
* @param player Player
* @return int
*/
@Override
protected int getCond(Player player)
{
Castle residence = getCastle();
Clan residenceOwner = residence.getOwner();
if ((residenceOwner != null) && (player.getClan() == residenceOwner) && ((player.getClanPrivileges() & getOpenPriv()) == getOpenPriv()))
{
if (residence.getSiegeEvent().isInProgress())
{
return COND_SIEGE;
}
return COND_OWNER;
}
return COND_FAIL;
}
/**
* Method getOpenPriv.
* @return int
*/
@Override
public int getOpenPriv()
{
return Clan.CP_CS_ENTRY_EXIT;
}
/**
* Method getResidence.
* @return Residence
*/
@Override
public Residence getResidence()
{
return getCastle();
}
}