Package npc.model.residences.castle

Source Code of npc.model.residences.castle.CastleMessengerInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.castle;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.CastleSiegeInfo;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CastleMessengerInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for CastleMessengerInstance.
   * @param objectID int
   * @param template NpcTemplate
   */
  public CastleMessengerInstance(int objectID, NpcTemplate template)
  {
    super(objectID, template);
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    Castle castle = getCastle();
    if (player.isCastleLord(castle.getId()))
    {
      if (castle.getSiegeEvent().isInProgress())
      {
        showChatWindow(player, "residence2/castle/sir_tyron021.htm");
      }
      else
      {
        showChatWindow(player, "residence2/castle/sir_tyron007.htm");
      }
    }
    else if (castle.getSiegeEvent().isInProgress())
    {
      showChatWindow(player, "residence2/castle/sir_tyron021.htm");
    }
    else
    {
      player.sendPacket(new CastleSiegeInfo(castle, player));
    }
  }
}
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