/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.castle;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.CastleSiegeInfo;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CastleMessengerInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for CastleMessengerInstance.
* @param objectID int
* @param template NpcTemplate
*/
public CastleMessengerInstance(int objectID, NpcTemplate template)
{
super(objectID, template);
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
Castle castle = getCastle();
if (player.isCastleLord(castle.getId()))
{
if (castle.getSiegeEvent().isInProgress())
{
showChatWindow(player, "residence2/castle/sir_tyron021.htm");
}
else
{
showChatWindow(player, "residence2/castle/sir_tyron007.htm");
}
}
else if (castle.getSiegeEvent().isInProgress())
{
showChatWindow(player, "residence2/castle/sir_tyron021.htm");
}
else
{
player.sendPacket(new CastleSiegeInfo(castle, player));
}
}
}