Package npc.model

Source Code of npc.model.ZakenCandleInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.skills.AbnormalEffect;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class ZakenCandleInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field OHS_Weapon. (value is 15280)
   */
  private static final int OHS_Weapon = 15280;
  /**
   * Field THS_Weapon. (value is 15281)
   */
  private static final int THS_Weapon = 15281;
  /**
   * Field BOW_Weapon. (value is 15302)
   */
  private static final int BOW_Weapon = 15302;
  /**
   * Field Anchor. (value is 32468)
   */
  private static final int Anchor = 32468;
  /**
   * Field used.
   */
  private boolean used = false;
 
  /**
   * Constructor for ZakenCandleInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public ZakenCandleInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
    setRHandId(OHS_Weapon);
    _hasRandomAnimation = false;
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    Reflection r = getReflection();
    if (r.isDefault() || used)
    {
      return;
    }
    for (NpcInstance npc : getAroundNpc(1000, 100))
    {
      if (npc.getNpcId() == Anchor)
      {
        setRHandId(BOW_Weapon);
        startAbnormalEffect(AbnormalEffect.INVULNERABLE);
        player.sendMessage("Here...");
        broadcastCharInfo();
        used = true;
        return;
      }
    }
    setRHandId(THS_Weapon);
    startAbnormalEffect(AbnormalEffect.REDCIRCLE);
    player.sendMessage("Not Here...");
    broadcastCharInfo();
    used = true;
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
  }
}
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