Package npc.model

Source Code of npc.model.TreasureChestInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.ChestInstance;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TreasureChestInstance extends ChestInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field TREASURE_BOMB_ID. (value is 4143)
   */
  private static final int TREASURE_BOMB_ID = 4143;
 
  /**
   * Constructor for TreasureChestInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public TreasureChestInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method tryOpen.
   * @param opener Player
   * @param skill Skill
   */
  @Override
  public void tryOpen(Player opener, Skill skill)
  {
    double chance = calcChance(opener, skill);
    if (Rnd.chance(chance))
    {
      getAggroList().addDamageHate(opener, 10000, 0);
      doDie(opener);
    }
    else
    {
      fakeOpen(opener);
    }
  }
 
  /**
   * Method calcChance.
   * @param opener Player
   * @param skill Skill
   * @return double
   */
  public double calcChance(Player opener, Skill skill)
  {
    double chance = skill.getActivateRate();
    int npcLvl = getLevel();
    if (!isCommonTreasureChest())
    {
      double levelmod = (double) skill.getMagicLevel() - npcLvl;
      chance += levelmod * skill.getLevelModifier();
    }
    else
    {
      int openerLvl = opener.getLevel();
      int lvlDiff = Math.max(openerLvl - npcLvl, 0);
      if (((openerLvl <= 77) && (lvlDiff >= 6)) || ((openerLvl >= 78) && (lvlDiff >= 5)))
      {
        chance = 0;
      }
    }
    if (chance < 0)
    {
      chance = 1;
    }
    return chance;
  }
 
  /**
   * Method fakeOpen.
   * @param opener Creature
   */
  private void fakeOpen(Creature opener)
  {
    Skill bomb = SkillTable.getInstance().getInfo(TREASURE_BOMB_ID, getBombLvl());
    if (bomb != null)
    {
      doCast(bomb, opener, false);
    }
    onDecay();
  }
 
  /**
   * Method getBombLvl.
   * @return int
   */
  private int getBombLvl()
  {
    int npcLvl = getLevel();
    int lvl = 1;
    if (npcLvl >= 78)
    {
      lvl = 10;
    }
    else if (npcLvl >= 72)
    {
      lvl = 9;
    }
    else if (npcLvl >= 66)
    {
      lvl = 8;
    }
    else if (npcLvl >= 60)
    {
      lvl = 7;
    }
    else if (npcLvl >= 54)
    {
      lvl = 6;
    }
    else if (npcLvl >= 48)
    {
      lvl = 5;
    }
    else if (npcLvl >= 42)
    {
      lvl = 4;
    }
    else if (npcLvl >= 36)
    {
      lvl = 3;
    }
    else if (npcLvl >= 30)
    {
      lvl = 2;
    }
    return lvl;
  }
 
  /**
   * Method isCommonTreasureChest.
   * @return boolean
   */
  private boolean isCommonTreasureChest()
  {
    int npcId = getNpcId();
    if ((npcId >= 18265) && (npcId <= 18286))
    {
      return true;
    }
    return false;
  }
 
  /**
   * Method onReduceCurrentHp.
   * @param damage double
   * @param attacker Creature
   * @param skill Skill
   * @param awake boolean
   * @param standUp boolean
   * @param directHp boolean
   */
  @Override
  public void onReduceCurrentHp(final double damage, final Creature attacker, Skill skill, final boolean awake, final boolean standUp, boolean directHp)
  {
    if (!isCommonTreasureChest())
    {
      fakeOpen(attacker);
    }
  }
}
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