/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SeducedInvestigatorInstance extends MonsterInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for SeducedInvestigatorInstance.
* @param objectId int
* @param template NpcTemplate
*/
public SeducedInvestigatorInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
setHasChatWindow(true);
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
player.sendPacket(new NpcHtmlMessage(player, this, "common/seducedinvestigator.htm", val));
}
/**
* Method isAutoAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAutoAttackable(Creature attacker)
{
Player player = attacker.getPlayer();
if (player == null)
{
return false;
}
if (player.isPlayable())
{
return false;
}
return true;
}
/**
* Method isMovementDisabled.
* @return boolean
*/
@Override
public boolean isMovementDisabled()
{
return true;
}
/**
* Method canChampion.
* @return boolean
*/
@Override
public boolean canChampion()
{
return false;
}
}