Package npc.model

Source Code of npc.model.SealDeviceInstance$TeleportPlayer

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;

import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExStartScenePlayer;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class SealDeviceInstance extends MonsterInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field _gaveItem.
   */
  private boolean _gaveItem = false;
 
  /**
   * Constructor for SealDeviceInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public SealDeviceInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method reduceCurrentHp.
   * @param i double
   * @param reflectableDamage double
   * @param attacker Creature
   * @param skill Skill
   * @param awake boolean
   * @param standUp boolean
   * @param directHp boolean
   * @param canReflect boolean
   * @param transferDamage boolean
   * @param isDot boolean
   * @param sendMessage boolean
   */
  @Override
  public void reduceCurrentHp(double i, double reflectableDamage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp, boolean canReflect, boolean transferDamage, boolean isDot, boolean sendMessage)
  {
    if (getCurrentHp() < i)
    {
      if (!_gaveItem && (ItemFunctions.getItemCount(attacker.getPlayer(), 13846) < 4))
      {
        setRHandId(15281);
        broadcastCharInfo();
        ItemFunctions.addItem(attacker.getPlayer(), 13846, 1, true);
        _gaveItem = true;
        if (ItemFunctions.getItemCount(attacker.getPlayer(), 13846) >= 4)
        {
          attacker.getPlayer().showQuestMovie(ExStartScenePlayer.SCENE_SSQ_SEALING_EMPEROR_2ND);
          ThreadPoolManager.getInstance().schedule(new TeleportPlayer(attacker.getPlayer()), 26500L);
        }
      }
      i = getCurrentHp() - 1;
    }
    attacker.reduceCurrentHp(450, 0, this, null, true, false, true, false, false, false, true);
    super.reduceCurrentHp(i, reflectableDamage, attacker, skill, awake, standUp, directHp, canReflect, transferDamage, isDot, sendMessage);
  }
 
  /**
   * @author Mobius
   */
  private class TeleportPlayer extends RunnableImpl
  {
    /**
     * Field _p.
     */
    Player _p;
   
    /**
     * Constructor for TeleportPlayer.
     * @param p Player
     */
    public TeleportPlayer(Player p)
    {
      _p = p;
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      for (NpcInstance n : _p.getReflection().getNpcs())
      {
        if ((n.getNpcId() != 32586) && (n.getNpcId() != 32587))
        {
          n.deleteMe();
        }
      }
      _p.getPlayer().teleToLocation(new Location(-89560, 215784, -7488));
    }
  }
 
  /**
   * Method isFearImmune.
   * @return boolean
   */
  @Override
  public boolean isFearImmune()
  {
    return true;
  }
 
  /**
   * Method isParalyzeImmune.
   * @return boolean
   */
  @Override
  public boolean isParalyzeImmune()
  {
    return true;
  }
 
  /**
   * Method isLethalImmune.
   * @return boolean
   */
  @Override
  public boolean isLethalImmune()
  {
    return true;
  }
 
  /**
   * Method isMovementDisabled.
   * @return boolean
   */
  @Override
  public boolean isMovementDisabled()
  {
    return true;
  }
}
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