Package npc.model

Source Code of npc.model.PriestAquilaniInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
import quests._10288_SecretMission;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PriestAquilaniInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for PriestAquilaniInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public PriestAquilaniInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    if ((player.getQuestState(_10288_SecretMission.class) != null) && player.getQuestState(_10288_SecretMission.class).isCompleted())
    {
      player.sendPacket(new NpcHtmlMessage(player, this, "default/32780-1.htm", val));
      return;
    }
    player.sendPacket(new NpcHtmlMessage(player, this, "default/32780.htm", val));
    return;
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
    if (command.equalsIgnoreCase("teleport"))
    {
      player.teleToLocation(new Location(118833, -80589, -2688));
      return;
    }
    super.onBypassFeedback(player, command);
  }
}
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