Package npc.model

Source Code of npc.model.DelustionGatekeeperInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;

import java.util.Map;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.instancemanager.DelusionChamberManager;
import lineage2.gameserver.instancemanager.DelusionChamberManager.DelusionChamberRoom;
import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.DelusionChamber;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class DelustionGatekeeperInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for DelustionGatekeeperInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public DelustionGatekeeperInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
    if (command.startsWith("enterDC"))
    {
      int izId = Integer.parseInt(command.substring(8));
      int type = izId - 120;
      Map<Integer, DelusionChamberRoom> rooms = DelusionChamberManager.getInstance().getRooms(type);
      if (rooms == null)
      {
        player.sendPacket(Msg.SYSTEM_ERROR);
        return;
      }
      Reflection r = player.getActiveReflection();
      if (r != null)
      {
        if (player.canReenterInstance(izId))
        {
          player.teleToLocation(r.getTeleportLoc(), r);
        }
      }
      else if (player.canEnterInstance(izId))
      {
        Party party = player.getParty();
        if (party != null)
        {
          new DelusionChamber(party, type, Rnd.get(1, rooms.size() - 1));
        }
      }
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }
}
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