package npc.model;
import instances.Vullock;
import instances.Baylor;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.ReflectionUtils;
/**
* @author Awakeninger
*/
public final class CrystalPrisonTPInstance extends NpcInstance {
/**
*
*/
private static final long serialVersionUID = 1L;
private static final int VullockInstance = 167;
private static final int BaylorInstance = 168;
public CrystalPrisonTPInstance(int objectId, NpcTemplate template) {
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command) {
if (!canBypassCheck(player, this))
return;
if (command.startsWith("request_vallock")) {
Reflection r = player.getActiveReflection();
if (r != null) {
if (player.canReenterInstance(VullockInstance))
player.teleToLocation(r.getTeleportLoc(), r);
} else if (player.canEnterInstance(VullockInstance)) {
ReflectionUtils.enterReflection(player, new Vullock(), VullockInstance);
}
} else if (command.equalsIgnoreCase("request_Baylor")) {
Reflection r = player.getActiveReflection();
if (r != null) {
if (player.canReenterInstance(BaylorInstance))
player.teleToLocation(r.getTeleportLoc(), r);
} else if (player.canEnterInstance(BaylorInstance)) {
ReflectionUtils.enterReflection(player, new Baylor(), BaylorInstance);
}
}else
super.onBypassFeedback(player, command);
}
}