/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.usercommands;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SiegeStatus extends ScriptUserCommand
{
/**
* Field COMMANDS.
*/
public static final int[] COMMANDS =
{
99
};
/**
* Method useUserCommand.
* @param id int
* @param player Player
* @return boolean * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#useUserCommand(int, Player)
*/
@Override
public boolean useUserCommand(int id, Player player)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMsg.ONLY_THE_CLAN_LEADER_MAY_ISSUE_COMMANDS);
return false;
}
Castle castle = player.getCastle();
if (castle == null)
{
return false;
}
if (castle.getSiegeEvent().isInProgress())
{
if (!player.isNoble())
{
player.sendPacket(SystemMsg.ONLY_A_CLAN_LEADER_THAT_IS_A_NOBLESSE_CAN_VIEW_THE_SIEGE_WAR_STATUS_WINDOW_DURING_A_SIEGE_WAR);
return false;
}
}
NpcHtmlMessage msg = new NpcHtmlMessage(5);
msg.setFile("siege_status.htm");
msg.replace("%name%", player.getName());
msg.replace("%kills%", String.valueOf(0));
msg.replace("%deaths%", String.valueOf(0));
msg.replace("%type%", String.valueOf(0));
player.sendPacket(msg);
return true;
}
/**
* Method getUserCommandList.
* @return int[] * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#getUserCommandList()
*/
@Override
public int[] getUserCommandList()
{
return COMMANDS;
}
}