Package handler.items

Source Code of handler.items.Seed

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.instancemanager.MapRegionManager;
import lineage2.gameserver.model.Manor;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.ChestInstance;
import lineage2.gameserver.model.instances.MinionInstance;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.instances.RaidBossInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.mapregion.DomainArea;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Seed extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private static int[] _itemIds = {};
 
  /**
   * Constructor for Seed.
   */
  public Seed()
  {
    _itemIds = new int[Manor.getInstance().getAllSeeds().size()];
    int id = 0;
    for (Integer s : Manor.getInstance().getAllSeeds().keySet())
    {
      _itemIds[id++] = s.shortValue();
    }
  }
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if ((playable == null) || !playable.isPlayer())
    {
      return false;
    }
    final Player player = (Player) playable;
    if (playable.getTarget() == null)
    {
      player.sendActionFailed();
      return false;
    }
    if (!player.getTarget().isMonster() || (player.getTarget() instanceof RaidBossInstance) || ((player.getTarget() instanceof MinionInstance) && (((MinionInstance) player.getTarget()).getLeader() instanceof RaidBossInstance)) || (player.getTarget() instanceof ChestInstance) || ((((MonsterInstance) playable.getTarget()).getChampion() > 0) && !item.isAltSeed()))
    {
      player.sendPacket(SystemMsg.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
      return false;
    }
    final MonsterInstance target = (MonsterInstance) playable.getTarget();
    if (target == null)
    {
      player.sendPacket(Msg.INVALID_TARGET);
      return false;
    }
    if (target.isDead())
    {
      player.sendPacket(Msg.INVALID_TARGET);
      return false;
    }
    if (target.isSeeded())
    {
      player.sendPacket(SystemMsg.THE_SEED_HAS_BEEN_SOWN);
      return false;
    }
    final int seedId = item.getItemId();
    if ((seedId == 0) || (player.getInventory().getItemByItemId(item.getItemId()) == null))
    {
      player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
      return false;
    }
    final DomainArea domain = MapRegionManager.getInstance().getRegionData(DomainArea.class, player);
    final int castleId = domain == null ? 0 : domain.getId();
    if (Manor.getInstance().getCastleIdForSeed(seedId) != castleId)
    {
      player.sendPacket(SystemMsg.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
      return false;
    }
    final Skill skill = SkillTable.getInstance().getInfo(2097, 1);
    if (skill == null)
    {
      player.sendActionFailed();
      return false;
    }
    if (skill.checkCondition(player, target, false, false, true))
    {
      player.setUseSeed(seedId);
      player.getAI().Cast(skill, target);
    }
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public final int[] getItemIds()
  {
    return _itemIds;
  }
}
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