/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;
import gnu.trove.set.hash.TIntHashSet;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.ItemHolder;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.item.ItemTemplate;
import lineage2.gameserver.utils.ItemFunctions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EquipableItem extends ScriptItemHandler
{
/**
* Field _itemIds.
*/
private final int[] _itemIds;
/**
* Constructor for EquipableItem.
*/
public EquipableItem()
{
final TIntHashSet set = new TIntHashSet();
for (ItemTemplate template : ItemHolder.getInstance().getAllTemplates())
{
if (template == null)
{
continue;
}
if (template.isEquipable())
{
set.add(template.getItemId());
}
}
_itemIds = set.toArray();
}
/**
* Method useItem.
* @param playable Playable
* @param item ItemInstance
* @param ctrl boolean
* @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
*/
@Override
public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
{
if (!playable.isPlayer())
{
return false;
}
final Player player = playable.getPlayer();
if (player.isCastingNow())
{
player.sendPacket(Msg.YOU_MAY_NOT_EQUIP_ITEMS_WHILE_CASTING_OR_PERFORMING_A_SKILL);
return false;
}
if (player.isStunned() || player.isSleeping() || player.isParalyzed() || player.isAlikeDead() || player.isWeaponEquipBlocked() || player.isAirBinded() || player.isKnockedBack() || player.isKnockedDown() || player.isPulledNow())
{
player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
return false;
}
final int bodyPart = item.getBodyPart();
if ((bodyPart == ItemTemplate.SLOT_LR_HAND) || (bodyPart == ItemTemplate.SLOT_L_HAND) || (bodyPart == ItemTemplate.SLOT_R_HAND))
{
if (player.isMounted() || player.isCursedWeaponEquipped() || (player.getActiveWeaponFlagAttachment() != null) || player.isClanAirShipDriver())
{
player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
return false;
}
}
if (item.isCursed())
{
player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
return false;
}
if (player.isInOlympiadMode() && item.isHeroWeapon())
{
player.sendActionFailed();
return false;
}
if (item.isEquipped())
{
final ItemInstance weapon = player.getActiveWeaponInstance();
if (item.equals(weapon))
{
player.abortAttack(true, true);
player.abortCast(true, true);
}
player.sendDisarmMessage(item);
player.getInventory().unEquipItem(item);
return false;
}
final L2GameServerPacket p = ItemFunctions.checkIfCanEquip(player, item);
if (p != null)
{
player.sendPacket(p);
return false;
}
player.getInventory().equipItem(item);
if (!item.isEquipped())
{
player.sendActionFailed();
return false;
}
SystemMessage sm;
if (item.getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessage.EQUIPPED__S1_S2);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(item.getItemId());
}
else
{
sm = new SystemMessage(SystemMessage.YOU_HAVE_EQUIPPED_YOUR_S1).addItemName(item.getItemId());
}
player.sendPacket(sm);
return true;
}
/**
* Method getItemIds.
* @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
*/
@Override
public int[] getItemIds()
{
return _itemIds;
}
}