Package events.TheFlowOfTheHorror

Source Code of events.TheFlowOfTheHorror.MonstersAI

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.TheFlowOfTheHorror;

import java.util.ArrayList;
import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class MonstersAI extends Fighter
{
  /**
   * Field _points.
   */
  private List<Location> _points = new ArrayList<>();
  /**
   * Field current_point.
   */
  private int current_point = -1;
 
  /**
   * Method setPoints.
   * @param points List<Location>
   */
  public void setPoints(List<Location> points)
  {
    _points = points;
  }
 
  /**
   * Constructor for MonstersAI.
   * @param actor NpcInstance
   */
  public MonstersAI(NpcInstance actor)
  {
    super(actor);
    AI_TASK_ATTACK_DELAY = 500;
    MAX_PURSUE_RANGE = 30000;
  }
 
  /**
   * Method getMaxAttackTimeout.
   * @return int
   */
  @Override
  public int getMaxAttackTimeout()
  {
    return Integer.MAX_VALUE;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if ((actor == null) || actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
      doTask();
      return true;
    }
    if ((current_point > -1) || Rnd.chance(5))
    {
      if (current_point >= (_points.size() - 1))
      {
        final Creature target = GameObjectsStorage.getByNpcId(30754);
        if ((target != null) && !target.isDead())
        {
          clearTasks();
          setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
          return true;
        }
        return true;
      }
      current_point++;
      actor.setRunning();
      clearTasks();
      addTaskMove(_points.get(current_point), true);
      doTask();
      return true;
    }
    if (randomAnimation())
    {
      return true;
    }
    return false;
  }
}
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