Package events.Christmas

Source Code of events.Christmas.Seed

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.Christmas;

import handler.items.ScriptItemHandler;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Seed extends ScriptItemHandler
{
  /**
   * @author Mobius
   */
  static public class DeSpawnScheduleTimerTask extends RunnableImpl
  {
    /**
     * Field spawnedTree.
     */
    SimpleSpawner spawnedTree = null;
   
    /**
     * Constructor for DeSpawnScheduleTimerTask.
     * @param spawn SimpleSpawner
     */
    public DeSpawnScheduleTimerTask(SimpleSpawner spawn)
    {
      spawnedTree = spawn;
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      spawnedTree.deleteAll();
    }
  }
 
  /**
   * Field _itemIds.
   */
  private static final int[] _itemIds =
  {
    5560,
    5561
  };
  /**
   * Field _npcIds.
   */
  private static final int[] _npcIds =
  {
    13006,
    13007
  };
  /**
   * Field DESPAWN_TIME. (value is 600000)
   */
  private static final int DESPAWN_TIME = 600000;
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    final Player activeChar = (Player) playable;
    NpcTemplate template = null;
    final int itemId = item.getItemId();
    for (int i = 0; i < _itemIds.length; i++)
    {
      if (_itemIds[i] == itemId)
      {
        template = NpcHolder.getInstance().getTemplate(_npcIds[i]);
        break;
      }
    }
    for (NpcInstance npc : World.getAroundNpc(activeChar, 300, 200))
    {
      if ((npc.getNpcId() == _npcIds[0]) || (npc.getNpcId() == _npcIds[1]))
      {
        activeChar.sendPacket(new SystemMessage2(SystemMsg.SINCE_S1_ALREADY_EXISTS_NEARBY_YOU_CANNOT_SUMMON_IT_AGAIN).addName(npc));
        return false;
      }
    }
    if (World.getAroundNpc(activeChar, 100, 200).size() > 0)
    {
      activeChar.sendPacket(Msg.YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION);
      return false;
    }
    if (template == null)
    {
      return false;
    }
    if (!activeChar.getInventory().destroyItem(item, 1L))
    {
      return false;
    }
    final SimpleSpawner spawn = new SimpleSpawner(template);
    spawn.setLoc(activeChar.getLoc());
    final NpcInstance npc = spawn.doSpawn(false);
    npc.setTitle(activeChar.getName());
    spawn.respawnNpc(npc);
    if (itemId == 5561)
    {
      npc.setAI(new ctreeAI(npc));
    }
    ThreadPoolManager.getInstance().schedule(new DeSpawnScheduleTimerTask(spawn), (activeChar.isInPeaceZone() ? DESPAWN_TIME / 3 : DESPAWN_TIME));
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public int[] getItemIds()
  {
    return _itemIds;
  }
}
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