/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.selmahum;
import java.util.List;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.SocialAction;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DrillSergeant extends Fighter
{
/**
* Field recruits.
*/
private static final int[] recruits =
{
22780,
22782,
22783,
22784,
22785
};
/**
* Field _wait_timeout.
*/
private long _wait_timeout = 0;
/**
* Constructor for DrillSergeant.
* @param actor NpcInstance
*/
public DrillSergeant(NpcInstance actor)
{
super(actor);
AI_TASK_ACTIVE_DELAY = 1000;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
public boolean thinkActive()
{
final NpcInstance actor = getActor();
if (System.currentTimeMillis() > _wait_timeout)
{
_wait_timeout = System.currentTimeMillis() + (Rnd.get(10, 30) * 1000L);
final List<NpcInstance> around = actor.getAroundNpc(700, 100);
if ((around != null) && !around.isEmpty())
{
switch (Rnd.get(1, 3))
{
case 1:
actor.broadcastPacket(new SocialAction(actor.getObjectId(), 7));
for (NpcInstance mob : around)
{
if (ArrayUtils.contains(recruits, mob.getNpcId()))
{
mob.broadcastPacket(new SocialAction(mob.getObjectId(), 7));
}
}
break;
case 2:
actor.broadcastPacket(new SocialAction(actor.getObjectId(), 7));
for (NpcInstance mob : around)
{
if (ArrayUtils.contains(recruits, mob.getNpcId()))
{
mob.broadcastPacket(new SocialAction(mob.getObjectId(), 4));
}
}
break;
case 3:
actor.broadcastPacket(new SocialAction(actor.getObjectId(), 7));
for (NpcInstance mob : around)
{
if (ArrayUtils.contains(recruits, mob.getNpcId()))
{
mob.broadcastPacket(new SocialAction(mob.getObjectId(), 5));
}
}
break;
}
}
}
return false;
}
}