/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.seedofdestruction;
import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.instancemanager.SoDManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import lineage2.gameserver.network.serverpackets.ExStartScenePlayer;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.Location;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Tiat extends Fighter
{
/**
* Field TIAT_TRANSFORMATION_SKILL_ID. (value is 5974)
*/
private static final int TIAT_TRANSFORMATION_SKILL_ID = 5974;
/**
* Field TIAT_TRANSFORMATION_SKILL.
*/
private static final Skill TIAT_TRANSFORMATION_SKILL = SkillTable.getInstance().getInfo(TIAT_TRANSFORMATION_SKILL_ID, 1);
/**
* Field _notUsedTransform.
*/
private boolean _notUsedTransform = true;
/**
* Field TRAPS_COUNT. (value is 4)
*/
private static final int TRAPS_COUNT = 4;
/**
* Field TRAP_LOCS.
*/
private static final Location[] TRAP_LOCS =
{
new Location(-252022, 210130, -11995, 16384),
new Location(-248782, 210130, -11995, 16384),
new Location(-248782, 206875, -11995, 16384),
new Location(-252022, 206875, -11995, 16384)
};
/**
* Field COLLAPSE_BY_INACTIVITY_INTERVAL.
*/
private static final long COLLAPSE_BY_INACTIVITY_INTERVAL = 10 * 60 * 1000;
/**
* Field _lastAttackTime.
*/
private long _lastAttackTime = 0;
/**
* Field TRAP_NPC_ID. (value is 18696)
*/
private static final int TRAP_NPC_ID = 18696;
/**
* Field TIAT_MINION_IDS.
*/
private static final int[] TIAT_MINION_IDS =
{
29162,
22538,
22540,
22547,
22542,
22548
};
/**
* Field TIAT_TEXT.
*/
private static final String[] TIAT_TEXT =
{
"You'll regret challenging me!",
"You shall die in pain!",
"I will wipe out your entire kind!"
};
/**
* Field lastFactionNotifyTime.
*/
private long lastFactionNotifyTime = 0;
/**
* Field _immobilized.
*/
private boolean _immobilized;
/**
* Field _failed.
*/
private boolean _failed = false;
/**
* Constructor for Tiat.
* @param actor NpcInstance
*/
public Tiat(NpcInstance actor)
{
super(actor);
_immobilized = true;
actor.startImmobilized();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return;
}
_lastAttackTime = System.currentTimeMillis();
if (_notUsedTransform && (actor.getCurrentHpPercents() < 50))
{
if (_immobilized)
{
_immobilized = false;
actor.stopImmobilized();
}
_notUsedTransform = false;
clearTasks();
spawnTraps();
actor.abortAttack(true, false);
actor.abortCast(true, false);
actor.setIsInvul(true);
actor.doCast(TIAT_TRANSFORMATION_SKILL, actor, true);
ThreadPoolManager.getInstance().schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
getActor().setCurrentHpMp(getActor().getMaxHp(), getActor().getMaxMp());
getActor().setIsInvul(false);
}
}, TIAT_TRANSFORMATION_SKILL.getHitTime());
}
if ((System.currentTimeMillis() - lastFactionNotifyTime) > _minFactionNotifyInterval)
{
lastFactionNotifyTime = System.currentTimeMillis();
for (NpcInstance npc : World.getAroundNpc(actor))
{
if (ArrayUtils.contains(TIAT_MINION_IDS, npc.getNpcId()))
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 30000);
}
}
if (Rnd.chance(15) && !_notUsedTransform)
{
actor.broadcastPacket(new ExShowScreenMessage(TIAT_TEXT[Rnd.get(TIAT_TEXT.length)], 4000, ScreenMessageAlign.MIDDLE_CENTER, false));
}
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (!_failed && (_lastAttackTime != 0) && ((_lastAttackTime + COLLAPSE_BY_INACTIVITY_INTERVAL) < System.currentTimeMillis()))
{
final Reflection r = actor.getReflection();
_failed = true;
ThreadPoolManager.getInstance().schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
for (Player pl : r.getPlayers())
{
pl.showQuestMovie(ExStartScenePlayer.SCENE_TIAT_FAIL);
}
r.clearReflection(5, true);
}
}, 1000);
return true;
}
return super.thinkActive();
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
_notUsedTransform = true;
_lastAttackTime = 0;
lastFactionNotifyTime = 0;
final NpcInstance actor = getActor();
SoDManager.addTiatKill();
final Reflection r = actor.getReflection();
r.setReenterTime(System.currentTimeMillis());
for (NpcInstance n : r.getNpcs())
{
n.deleteMe();
}
ThreadPoolManager.getInstance().schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
for (Player pl : r.getPlayers())
{
if (pl != null)
{
pl.showQuestMovie(ExStartScenePlayer.SCENE_TIAT_SUCCESS);
}
}
}
}, 1000);
}
/**
* Method spawnTraps.
*/
private void spawnTraps()
{
final NpcInstance actor = getActor();
actor.broadcastPacket(new ExShowScreenMessage("Come out, warriors. Protect Seed of Destruction.", 5000, ScreenMessageAlign.MIDDLE_CENTER, false));
for (int i = 0; i < TRAPS_COUNT; i++)
{
actor.getReflection().addSpawnWithRespawn(TRAP_NPC_ID, TRAP_LOCS[i], 0, 180);
}
}
}