/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.seedofdestruction;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ThroneofDestruction extends DefaultAI
{
/**
* Field DOOR. (value is 12240031)
*/
private static final int DOOR = 12240031;
/**
* Field TIAT_NPC_ID. (value is 29163)
*/
private static final int TIAT_NPC_ID = 29163;
/**
* Field TIAT_LOC.
*/
private static final Location TIAT_LOC = new Location(-250403, 207273, -11952, 16384);
/**
* Field checkNpcs.
*/
private static final int[] checkNpcs =
{
18778,
18777
};
/**
* Constructor for ThroneofDestruction.
* @param actor NpcInstance
*/
public ThroneofDestruction(NpcInstance actor)
{
super(actor);
actor.block();
actor.startDamageBlocked();
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
final Reflection ref = actor.getReflection();
if (checkAllDestroyed(actor.getNpcId()))
{
ref.openDoor(DOOR);
ref.addSpawnWithoutRespawn(TIAT_NPC_ID, TIAT_LOC, 0);
}
super.onEvtDead(killer);
}
/**
* Method checkAllDestroyed.
* @param mobId int
* @return boolean
*/
private boolean checkAllDestroyed(int mobId)
{
for (NpcInstance npc : getActor().getReflection().getNpcs())
{
if (ArrayUtils.contains(checkNpcs, npc.getNpcId()) && !npc.isDead())
{
return false;
}
}
return true;
}
}