/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.residences;
import java.util.List;
import lineage2.commons.collections.CollectionUtils;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.AggroList;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
import npc.model.residences.SiegeGuardInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SiegeGuard extends DefaultAI
{
/**
* Constructor for SiegeGuard.
* @param actor NpcInstance
*/
protected SiegeGuard(NpcInstance actor)
{
super(actor);
MAX_PURSUE_RANGE = 1000;
}
/**
* Method getActor.
* @return SiegeGuardInstance
*/
@Override
public SiegeGuardInstance getActor()
{
return (SiegeGuardInstance) super.getActor();
}
/**
* Method getMaxPathfindFails.
* @return int
*/
@Override
public int getMaxPathfindFails()
{
return Integer.MAX_VALUE;
}
/**
* Method getMaxAttackTimeout.
* @return int
*/
@Override
public int getMaxAttackTimeout()
{
return 0;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
/**
* Method randomAnimation.
* @return boolean
*/
@Override
protected boolean randomAnimation()
{
return false;
}
/**
* Method canSeeInSilentMove.
* @param target Playable
* @return boolean
*/
@Override
public boolean canSeeInSilentMove(Playable target)
{
return !target.isSilentMoving() || Rnd.chance(10);
}
/**
* Method checkAggression.
* @param target Creature
* @return boolean
*/
@Override
protected boolean checkAggression(Creature target)
{
final NpcInstance actor = getActor();
if ((getIntention() != CtrlIntention.AI_INTENTION_ACTIVE) || !isGlobalAggro())
{
return false;
}
if (target.isAlikeDead() || target.isInvul())
{
return false;
}
if (target.isPlayable())
{
if (!canSeeInSilentMove((Playable) target))
{
return false;
}
if (!canSeeInHide((Playable) target))
{
return false;
}
if (target.isPlayer() && ((Player) target).isGM() && target.isInvisible())
{
return false;
}
if (((Playable) target).getNonAggroTime() > System.currentTimeMillis())
{
return false;
}
if (target.isPlayer() && !target.getPlayer().isActive())
{
return false;
}
if (actor.isMonster() && target.isInZonePeace())
{
return false;
}
}
final AggroList.AggroInfo ai = actor.getAggroList().get(target);
if ((ai != null) && (ai.hate > 0))
{
if (!target.isInRangeZ(actor.getSpawnedLoc(), MAX_PURSUE_RANGE))
{
return false;
}
}
else if (!target.isInRangeZ(actor.getSpawnedLoc(), 600))
{
return false;
}
if (!canAttackCharacter(target))
{
return false;
}
if (!GeoEngine.canSeeTarget(actor, target, false))
{
return false;
}
actor.getAggroList().addDamageHate(target, 0, 2);
if ((target.isServitor() || target.isPet()))
{
actor.getAggroList().addDamageHate(target.getPlayer(), 0, 1);
}
startRunningTask(AI_TASK_ATTACK_DELAY);
setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
return true;
}
/**
* Method isGlobalAggro.
* @return boolean
*/
@Override
protected boolean isGlobalAggro()
{
return true;
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
final SiegeGuardInstance actor = getActor();
if (actor.isDead())
{
return;
}
if ((target == null) || !actor.isAutoAttackable(target))
{
return;
}
super.onEvtAggression(target, aggro);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isActionsDisabled())
{
return true;
}
if (_def_think)
{
if (doTask())
{
clearTasks();
}
return true;
}
final long now = System.currentTimeMillis();
if ((now - _checkAggroTimestamp) > Config.AGGRO_CHECK_INTERVAL)
{
_checkAggroTimestamp = now;
final List<Creature> chars = World.getAroundCharacters(actor);
CollectionUtils.eqSort(chars, _nearestTargetComparator);
for (Creature cha : chars)
{
if (checkAggression(cha))
{
return true;
}
}
}
final Location sloc = actor.getSpawnedLoc();
if (!actor.isInRange(sloc, 250))
{
teleportHome();
return true;
}
return false;
}
/**
* Method prepareTarget.
* @return Creature
*/
@Override
protected Creature prepareTarget()
{
final SiegeGuardInstance actor = getActor();
if (actor.isDead())
{
return null;
}
final List<Creature> hateList = actor.getAggroList().getHateList();
Creature hated = null;
for (Creature cha : hateList)
{
if (!checkTarget(cha, MAX_PURSUE_RANGE))
{
actor.getAggroList().remove(cha, true);
continue;
}
hated = cha;
break;
}
if (hated != null)
{
setAttackTarget(hated);
return hated;
}
return null;
}
/**
* Method canAttackCharacter.
* @param target Creature
* @return boolean
*/
@Override
protected boolean canAttackCharacter(Creature target)
{
return getActor().isAutoAttackable(target);
}
}