/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hermunkus_message;
import instances.MemoryOfDisaster;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Teredor_18998 extends DefaultAI
{
/**
* Field SKILL_ID. (value is 16021)
*/
private static final int SKILL_ID = 16021;
/**
* Constructor for Teredor_18998.
* @param actor NpcInstance
*/
public Teredor_18998(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
addTimer(1, 2500);
}
/**
* Method onEvtTimer.
* @param timer_id int
* @param arg1 Object
* @param arg2 Object
*/
@Override
protected void onEvtTimer(int timer_id, Object arg1, Object arg2)
{
super.onEvtTimer(timer_id, arg1, arg2);
switch (timer_id)
{
case 1:
final Skill sk = SkillTable.getInstance().getInfo(SKILL_ID, 1);
addTaskBuff(getActor(), sk);
doTask();
break;
case 2:
final Reflection r = getActor().getReflection();
if (r instanceof MemoryOfDisaster)
{
((MemoryOfDisaster) r).spawnWyrm();
}
getActor().deleteMe();
break;
}
}
/**
* Method onEvtFinishCasting.
* @param skill_id int
* @param success boolean
*/
@Override
protected void onEvtFinishCasting(int skill_id, boolean success)
{
if (skill_id == SKILL_ID)
{
addTimer(2, 2000);
}
}
}