Package ai.hermunkus_message

Source Code of ai.hermunkus_message.Bronk_19192

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hermunkus_message;

import instances.MemoryOfDisaster;

import java.util.List;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Bronk_19192 extends Dwarvs
{
  /**
   * Field TOROCCO_ID. (value is 19198)
   */
  private static final int TOROCCO_ID = 19198;
 
  /**
   * Constructor for Bronk_19192.
   * @param actor NpcInstance
   */
  public Bronk_19192(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtScriptEvent.
   * @param event String
   * @param arg1 Object
   * @param arg2 Object
   */
  @Override
  protected void onEvtScriptEvent(String event, Object arg1, Object arg2)
  {
    if (event.equalsIgnoreCase("BRONK_1"))
    {
      addTimer(1, 1600);
    }
    else if (event.equalsIgnoreCase("BRONK_2"))
    {
      addTimer(2, 1600);
    }
  }
 
  /**
   * Method onEvtTimer.
   * @param timerId int
   * @param arg1 Object
   * @param arg2 Object
   */
  @Override
  protected void onEvtTimer(int timerId, Object arg1, Object arg2)
  {
    super.onEvtTimer(timerId, arg1, arg2);
    final Reflection r = getActor().getReflection();
    if (!(r instanceof MemoryOfDisaster))
    {
      return;
    }
    final MemoryOfDisaster ad = (MemoryOfDisaster) r;
    switch (timerId)
    {
      case 1:
        Functions.npcSayInRange(getActor(), 1500, NpcString.MM_IM_SEE);
        final List<NpcInstance> list = r.getAllByNpcId(TOROCCO_ID, true);
        if (list.size() > 0)
        {
          final NpcInstance torocco = list.get(0);
          torocco.getAI().notifyEvent(CtrlEvent.EVT_SCRIPT_EVENT, "TOROCCO_1");
        }
        break;
      case 2:
        Functions.npcSayInRange(getActor(), 1500, NpcString.THANK_YOU_FOR_THE_REPORT_ROGIN);
        addTimer(3, 1600);
        break;
      case 3:
        Functions.npcSayInRange(getActor(), 1500, NpcString.SOLDIERS_WERE_FIGHTING_A_BATTLE_THAT_CANT_BE_WON);
        addTimer(4, 1600);
        break;
      case 4:
        Functions.npcSayInRange(getActor(), 1500, NpcString.BUT_WE_HAVE_TO_DEFEND_OUR_VILLAGE_SO_WERE_FIGHTING);
        addTimer(5, 1600);
        break;
      case 5:
        Functions.npcSayInRange(getActor(), 1500, NpcString.FOR_THE_FINE_WINES_AND_TREASURES_OF_ADEN);
        addTimer(6, 1600);
        break;
      case 6:
        Functions.npcSayInRange(getActor(), 1500, NpcString.IM_PROUD_OF_EVERY_ONE_OF);
        addTimer(7, 1600);
        addTimer(7, 2400);
        addTimer(7, 3600);
        addTimer(8, 2000);
        break;
      case 7:
        broadCastScriptEvent("SHOUT_ALL_1", 500);
        break;
      case 8:
        ad.spawnTentacles();
        addTimer(9, 8000);
        break;
      case 9:
        Functions.npcSayInRange(getActor(), 1500, NpcString.UGH_IFI_SEE_YOU_IN_THE_SPIRIT_WORLD_FIRST_ROUND_IS_ON_ME);
        addTimer(11, 1000);
        addTimer(10, 1600);
        addTimer(10, 2400);
        addTimer(10, 3600);
        break;
      case 10:
        broadCastScriptEvent("SHOUT_ALL_2", 500);
        break;
      case 11:
        getActor().doDie(getActor());
        break;
    }
  }
 
  /**
   * Method canAttackCharacter.
   * @param target Creature
   * @return boolean
   */
  @Override
  protected boolean canAttackCharacter(Creature target)
  {
    return false;
  }
 
  /**
   * Method checkAggression.
   * @param target Creature
   * @return boolean
   */
  @Override
  public boolean checkAggression(Creature target)
  {
    return false;
  }
}
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