Package ai.hellbound

Source Code of ai.hellbound.FoundryWorker

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;

import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FoundryWorker extends Fighter
{
  /**
   * Constructor for FoundryWorker.
   * @param actor NpcInstance
   */
  public FoundryWorker(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (attacker != null)
    {
      final Location pos = Location.findPointToStay(actor, 150, 250);
      if (GeoEngine.canMoveToCoord(attacker.getX(), attacker.getY(), attacker.getZ(), pos.x, pos.y, pos.z, actor.getGeoIndex()))
      {
        actor.setRunning();
        addTaskMove(pos, false);
      }
    }
  }
 
  /**
   * Method checkAggression.
   * @param target Creature
   * @return boolean
   */
  @Override
  public boolean checkAggression(Creature target)
  {
    return false;
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    // empty method
  }
}
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