/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DemonPrince extends Fighter
{
/**
* Field ULTIMATE_DEFENSE_SKILL_ID. (value is 5044)
*/
private static final int ULTIMATE_DEFENSE_SKILL_ID = 5044;
/**
* Field ULTIMATE_DEFENSE_SKILL.
*/
private static final Skill ULTIMATE_DEFENSE_SKILL = SkillTable.getInstance().getInfo(ULTIMATE_DEFENSE_SKILL_ID, 3);
/**
* Field TELEPORTATION_CUBIC_ID. (value is 32375)
*/
private static final int TELEPORTATION_CUBIC_ID = 32375;
/**
* Field CUBIC_POSITION.
*/
private static final Location CUBIC_POSITION = new Location(-22144, 278744, -8239, 0);
/**
* Field _notUsedUltimateDefense.
*/
private boolean _notUsedUltimateDefense = true;
/**
* Constructor for DemonPrince.
* @param actor NpcInstance
*/
public DemonPrince(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (_notUsedUltimateDefense && (actor.getCurrentHpPercents() < 10))
{
_notUsedUltimateDefense = false;
clearTasks();
addTaskBuff(actor, ULTIMATE_DEFENSE_SKILL);
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
_notUsedUltimateDefense = true;
actor.getReflection().setReenterTime(System.currentTimeMillis());
actor.getReflection().addSpawnWithoutRespawn(TELEPORTATION_CUBIC_ID, CUBIC_POSITION, 0);
super.onEvtDead(killer);
}
}