/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Mystic;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import bosses.BelethManager;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Beleth extends Mystic
{
/**
* Field lastFactionNotifyTime.
*/
private long lastFactionNotifyTime = 0;
/**
* Field CLONE. (value is 29119)
*/
private static final int CLONE = 29119;
/**
* Constructor for Beleth.
* @param actor NpcInstance
*/
public Beleth(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
BelethManager.setBelethDead();
super.onEvtDead(killer);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if ((System.currentTimeMillis() - lastFactionNotifyTime) > _minFactionNotifyInterval)
{
lastFactionNotifyTime = System.currentTimeMillis();
for (NpcInstance npc : World.getAroundNpc(actor))
{
if (npc.getNpcId() == CLONE)
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, Rnd.get(1, 100));
}
}
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
/**
* Method randomAnimation.
* @return boolean
*/
@Override
protected boolean randomAnimation()
{
return false;
}
/**
* Method canSeeInSilentMove.
* @param target Playable
* @return boolean
*/
@Override
public boolean canSeeInSilentMove(Playable target)
{
return true;
}
/**
* Method canSeeInHide.
* @param target Playable
* @return boolean
*/
@Override
public boolean canSeeInHide(Playable target)
{
return true;
}
/**
* Method addTaskAttack.
* @param target Creature
*/
@Override
public void addTaskAttack(Creature target)
{
return;
}
}