Package ai.groups

Source Code of ai.groups.PavelRuins$SpawnNext

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.groups;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
import lineage2.gameserver.utils.PositionUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PavelRuins extends Fighter
{
  /**
   * Field PAVEL_SAFETY_DEVICE. (value is 18917)
   */
  private static final int PAVEL_SAFETY_DEVICE = 18917;
  /**
   * Field CRUEL_PINCER_GOLEM_1. (value is 22801)
   */
  private static final int CRUEL_PINCER_GOLEM_1 = 22801;
  /**
   * Field CRUEL_PINCER_GOLEM_2. (value is 22802)
   */
  private static final int CRUEL_PINCER_GOLEM_2 = 22802;
  /**
   * Field CRUEL_PINCER_GOLEM_3. (value is 22803)
   */
  private static final int CRUEL_PINCER_GOLEM_3 = 22803;
  /**
   * Field DRILL_GOLEM_OF_TERROR_1. (value is 22804)
   */
  private static final int DRILL_GOLEM_OF_TERROR_1 = 22804;
  /**
   * Field DRILL_GOLEM_OF_TERROR_2. (value is 22805)
   */
  private static final int DRILL_GOLEM_OF_TERROR_2 = 22805;
  /**
   * Field DRILL_GOLEM_OF_TERROR_3. (value is 22806)
   */
  private static final int DRILL_GOLEM_OF_TERROR_3 = 22806;
 
  /**
   * Constructor for PavelRuins.
   * @param actor NpcInstance
   */
  public PavelRuins(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    super.onEvtDead(killer);
    ThreadPoolManager.getInstance().schedule(new SpawnNext(actor, killer), 5000);
  }
 
  /**
   * @author Mobius
   */
  private static class SpawnNext extends RunnableImpl
  {
    /**
     * Field _actor.
     */
    private final NpcInstance _actor;
    /**
     * Field _killer.
     */
    private final Creature _killer;
   
    /**
     * Constructor for SpawnNext.
     * @param actor NpcInstance
     * @param killer Creature
     */
    SpawnNext(NpcInstance actor, Creature killer)
    {
      _actor = actor;
      _killer = killer;
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      if (Rnd.chance(70))
      {
        Location loc = _actor.getLoc();
        switch (_actor.getNpcId())
        {
          case PAVEL_SAFETY_DEVICE:
            loc = new Location(loc.x + 30, loc.y + -30, loc.z);
            spawnNextMob(CRUEL_PINCER_GOLEM_3, _killer, loc);
            loc = new Location(loc.x + -30, loc.y + 30, loc.z);
            spawnNextMob(DRILL_GOLEM_OF_TERROR_3, _killer, loc);
            break;
          case CRUEL_PINCER_GOLEM_1:
            spawnNextMob(CRUEL_PINCER_GOLEM_2, _killer, loc);
            break;
          case CRUEL_PINCER_GOLEM_3:
            spawnNextMob(CRUEL_PINCER_GOLEM_1, _killer, loc);
            break;
          case DRILL_GOLEM_OF_TERROR_1:
            spawnNextMob(DRILL_GOLEM_OF_TERROR_2, _killer, loc);
            break;
          case DRILL_GOLEM_OF_TERROR_3:
            spawnNextMob(DRILL_GOLEM_OF_TERROR_1, _killer, loc);
            break;
        }
      }
    }
  }
 
  /**
   * Method spawnNextMob.
   * @param npcId int
   * @param killer Creature
   * @param loc Location
   */
  static void spawnNextMob(int npcId, Creature killer, Location loc)
  {
    final SimpleSpawner sp = new SimpleSpawner(npcId);
    sp.setLocx(loc.x);
    sp.setLocy(loc.y);
    sp.setLocz(loc.z);
    final NpcInstance npc = sp.doSpawn(true);
    npc.setHeading(PositionUtils.calculateHeadingFrom(npc, killer));
    npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, killer, 1000);
  }
}
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