/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.freya;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class IceCastleBreath extends Fighter
{
/**
* Constructor for IceCastleBreath.
* @param actor NpcInstance
*/
public IceCastleBreath(NpcInstance actor)
{
super(actor);
MAX_PURSUE_RANGE = 6000;
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
final Reflection r = getActor().getReflection();
if ((r != null) && (r.getPlayers() != null))
{
for (Player p : r.getPlayers())
{
this.notifyEvent(CtrlEvent.EVT_AGGRESSION, p, 5);
}
}
}
/**
* Method teleportHome.
*/
@Override
protected void teleportHome()
{
return;
}
}