Package ai.freya

Source Code of ai.freya.IceCastleBreath

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.freya;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class IceCastleBreath extends Fighter
{
  /**
   * Constructor for IceCastleBreath.
   * @param actor NpcInstance
   */
  public IceCastleBreath(NpcInstance actor)
  {
    super(actor);
    MAX_PURSUE_RANGE = 6000;
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    final Reflection r = getActor().getReflection();
    if ((r != null) && (r.getPlayers() != null))
    {
      for (Player p : r.getPlayers())
      {
        this.notifyEvent(CtrlEvent.EVT_AGGRESSION, p, 5);
      }
    }
  }
 
  /**
   * Method teleportHome.
   */
  @Override
  protected void teleportHome()
  {
    return;
  }
}
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