/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.custom;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FreyaEventAI extends DefaultAI
{
/**
* Field GIFT_SKILLS.
*/
private static final int[] GIFT_SKILLS =
{
9150,
9151,
9152,
9153,
9154,
9155,
9156
};
/**
* Field GIFT_CHANCE. (value is 5)
*/
private static final int GIFT_CHANCE = 5;
/**
* Field FREYA_GIFT. (value is 17138)
*/
private static final int FREYA_GIFT = 17138;
/**
* Field SAY_TEXT.
*/
private static final NpcString[] SAY_TEXT = new NpcString[]
{
NpcString.DEAR_S1,
NpcString.BUT_I_KIND_OF_MISS_IT,
NpcString.I_JUST_DONT_KNOW_WHAT_EXPRESSION_I_SHOULD_HAVE_IT_APPEARED_ON_ME,
NpcString.EVEN_THOUGH_YOU_BRING_SOMETHING_CALLED_A_GIFT_AMONG_YOUR_HUMANS_IT_WOULD_JUST_BE_PROBLEMATIC_FOR_ME,
NpcString.THE_FEELING_OF_THANKS_IS_JUST_TOO_MUCH_DISTANT_MEMORY_FOR_ME,
NpcString.I_AM_ICE_QUEEN_FREYA
};
/**
* Constructor for FreyaEventAI.
* @param actor NpcInstance
*/
public FreyaEventAI(NpcInstance actor)
{
super(actor);
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
/**
* Method onEvtSeeSpell.
* @param skill Skill
* @param caster Creature
*/
@Override
protected void onEvtSeeSpell(Skill skill, Creature caster)
{
final NpcInstance actor = getActor();
if ((caster == null) || !caster.isPlayer())
{
return;
}
final GameObject casterTarget = caster.getTarget();
if ((casterTarget == null) || (casterTarget.getObjectId() != actor.getObjectId()))
{
return;
}
final Player player = caster.getPlayer();
if (ArrayUtils.contains(GIFT_SKILLS, skill.getId()))
{
if (Rnd.chance(GIFT_CHANCE))
{
Functions.npcSay(actor, SAY_TEXT[0], player.getName());
Functions.addItem(player, FREYA_GIFT, 1);
}
else if (Rnd.chance(70))
{
Functions.npcSay(actor, SAY_TEXT[Rnd.get(1, SAY_TEXT.length - 1)]);
}
}
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}