/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WitchWarder extends Fighter
{
/**
* Field _wait_timeout.
*/
private long _wait_timeout = 0;
/**
* Field _wait.
*/
private boolean _wait = false;
/**
* Field DESPAWN_TIME.
*/
private static final int DESPAWN_TIME = 3 * 60 * 1000;
/**
* Constructor for WitchWarder.
* @param actor NpcInstance
*/
public WitchWarder(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (_def_think)
{
doTask();
_wait = false;
return true;
}
if (!_wait)
{
_wait = true;
_wait_timeout = System.currentTimeMillis() + DESPAWN_TIME;
}
if ((_wait_timeout != 0) && _wait && (_wait_timeout < System.currentTimeMillis()))
{
actor.deleteMe();
}
return super.thinkActive();
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}