/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TotemSummon extends DefaultAI
{
/**
* Field TotemofBody. (value is 143)
*/
private static final int TotemofBody = 143;
/**
* Field TotemofSpirit. (value is 144)
*/
private static final int TotemofSpirit = 144;
/**
* Field TotemofBravery. (value is 145)
*/
private static final int TotemofBravery = 145;
/**
* Field TotemofFortitude. (value is 146)
*/
private static final int TotemofFortitude = 146;
/**
* Field TotemofBodyBuff. (value is 23308)
*/
private static final int TotemofBodyBuff = 23308;
/**
* Field TotemofSpiritBuff. (value is 23309)
*/
private static final int TotemofSpiritBuff = 23309;
/**
* Field TotemofBraveryBuff. (value is 23310)
*/
private static final int TotemofBraveryBuff = 23310;
/**
* Field TotemofFortitudeBuff. (value is 23311)
*/
private static final int TotemofFortitudeBuff = 23311;
/**
* Field _timer.
*/
private long _timer = 0;
/**
* Constructor for TotemSummon.
* @param actor NpcInstance
*/
public TotemSummon(NpcInstance actor)
{
super(actor);
actor.setHasChatWindow(false);
actor.startImmobilized();
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
ThreadPoolManager.getInstance().schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
if (getActor() != null)
{
getActor().deleteMe();
}
}
}, 30 * 60 * 1000L);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
if (_timer < System.currentTimeMillis())
{
_timer = System.currentTimeMillis() + 15000L;
for (Creature c : getActor().getAroundCharacters(450, 200))
{
if (c.isPlayable() && !c.isDead())
{
c.altOnMagicUseTimer(c, SkillTable.getInstance().getInfo(getBuffId(getActor().getNpcId()), 1));
}
}
}
return true;
}
/**
* Method getBuffId.
* @param npcId int
* @return int
*/
private int getBuffId(int npcId)
{
int buffId = 0;
switch (npcId)
{
case TotemofBody:
buffId = TotemofBodyBuff;
break;
case TotemofSpirit:
buffId = TotemofSpiritBuff;
break;
case TotemofBravery:
buffId = TotemofBraveryBuff;
break;
case TotemofFortitude:
buffId = TotemofFortitudeBuff;
break;
default:
break;
}
return buffId;
}
}