/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RandomWalkingAI extends DefaultAI
{
/**
* Field AI_WALK_RANGE.
*/
protected static final int AI_WALK_RANGE = Rnd.get(200, 700);
/**
* Field Boy. (value is 33224)
*/
private static final int Boy = 33224;
/**
* Field Girl. (value is 33217)
*/
private static final int Girl = 33217;
/**
* Field Marsha. (value is 33109)
*/
private static final int Marsha = 33109;
/**
* Field Rabbits. (value is 33203)
*/
private static final int Rabbits = 33203;
/**
* Field Rabbits2. (value is 32971)
*/
private static final int Rabbits2 = 32971;
/**
* Constructor for RandomWalkingAI.
* @param actor NpcInstance
*/
public RandomWalkingAI(NpcInstance actor)
{
super(actor);
AI_TASK_ACTIVE_DELAY = 2000;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isMoving)
{
return false;
}
final int val = Rnd.get(100);
if (val < 80)
{
randomWalk();
}
else if (val < 20)
{
actor.onRandomAnimation();
}
return false;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
final NpcInstance actor = getActor();
if (actor == null)
{
return false;
}
final Location sloc = actor.getSpawnedLoc();
final int x = (sloc.x + Rnd.get(2 * AI_WALK_RANGE)) - AI_WALK_RANGE;
final int y = (sloc.y + Rnd.get(2 * AI_WALK_RANGE)) - AI_WALK_RANGE;
final int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex());
switch (actor.getNpcId())
{
case Boy:
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
break;
case Girl:
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
break;
case Rabbits:
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
break;
case Rabbits2:
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
break;
case Marsha:
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
break;
default:
actor.moveToLocation(x, y, z, 0, true);
break;
}
return true;
}
}