Package ai

Source Code of ai.Quest024Mystic

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.gameserver.ai.Mystic;
import lineage2.gameserver.instancemanager.QuestManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.quest.Quest;
import lineage2.gameserver.model.quest.QuestState;
import quests._024_InhabitantsOfTheForestOfTheDead;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Quest024Mystic extends Mystic
{
  /**
   * Constructor for Quest024Mystic.
   * @param actor NpcInstance
   */
  public Quest024Mystic(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final Quest q = QuestManager.getQuest(_024_InhabitantsOfTheForestOfTheDead.class);
    if (q != null)
    {
      for (Player player : World.getAroundPlayers(getActor(), 300, 200))
      {
        QuestState questState = player.getQuestState(_024_InhabitantsOfTheForestOfTheDead.class);
        if ((questState != null) && (questState.getCond() == 3))
        {
          q.notifyEvent("seePlayer", questState, getActor());
        }
      }
    }
    return super.thinkActive();
  }
}
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