/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class OiAriosh extends Fighter
{
/**
* Field MOB. (value is 18556)
*/
private static final int MOB = 18556;
/**
* Field _hpCount.
*/
private int _hpCount = 0;
/**
* Field _hps.
*/
private static final int[] _hps =
{
80,
60,
40,
30,
20,
10,
5,
-5
};
/**
* Constructor for OiAriosh.
* @param actor NpcInstance
*/
public OiAriosh(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (!actor.isDead())
{
if (actor.getCurrentHpPercents() < _hps[_hpCount])
{
spawnMob(attacker);
_hpCount++;
}
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method spawnMob.
* @param attacker Creature
*/
private void spawnMob(Creature attacker)
{
final NpcInstance actor = getActor();
try
{
final SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(MOB));
sp.setLoc(Location.findPointToStay(actor, 100, 120));
sp.setReflection(actor.getReflection());
final NpcInstance npc = sp.doSpawn(true);
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 100);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
_hpCount = 0;
super.onEvtDead(killer);
}
}