/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GuardianAngel extends DefaultAI
{
/**
* Field flood.
*/
static final String[] flood =
{
"Waaaah! Step back from the confounded box! I will take it myself!",
"Grr! Who are you and why have you stopped me?",
"Grr. I've been hit..."
};
/**
* Constructor for GuardianAngel.
* @param actor NpcInstance
*/
public GuardianAngel(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
Functions.npcSay(actor, flood[Rnd.get(2)]);
return super.thinkActive();
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
if (actor != null)
{
Functions.npcSay(actor, flood[2]);
}
super.onEvtDead(killer);
}
}