Package ai

Source Code of ai.GuardianAngel

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GuardianAngel extends DefaultAI
{
  /**
   * Field flood.
   */
  static final String[] flood =
  {
    "Waaaah! Step back from the confounded box! I will take it myself!",
    "Grr! Who are you and why have you stopped me?",
    "Grr. I've been hit..."
  };
 
  /**
   * Constructor for GuardianAngel.
   * @param actor NpcInstance
   */
  public GuardianAngel(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    Functions.npcSay(actor, flood[Rnd.get(2)]);
    return super.thinkActive();
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    if (actor != null)
    {
      Functions.npcSay(actor, flood[2]);
    }
    super.onEvtDead(killer);
  }
}
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