/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import java.util.List;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GuardianAltar extends DefaultAI
{
/**
* Field DarkShamanVarangka. (value is 18808)
*/
private static final int DarkShamanVarangka = 18808;
/**
* Constructor for GuardianAltar.
* @param actor NpcInstance
*/
public GuardianAltar(NpcInstance actor)
{
super(actor);
actor.setIsInvul(true);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (attacker == null)
{
return;
}
final Player player = attacker.getPlayer();
if (Rnd.chance(40) && player.getInventory().destroyItemByItemId(14848, 1L))
{
final List<NpcInstance> around = actor.getAroundNpc(1500, 300);
if ((around != null) && !around.isEmpty())
{
for (NpcInstance npc : around)
{
if (npc.getNpcId() == 18808)
{
Functions.npcSay(actor, "I can sense the presence of Dark Shaman already!");
return;
}
}
}
try
{
final SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(DarkShamanVarangka));
sp.setLoc(Location.findPointToStay(actor, 400, 420));
final NpcInstance npc = sp.doSpawn(true);
if (attacker.isPet() || attacker.isServitor())
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, Rnd.get(2, 100));
}
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker.getPlayer(), Rnd.get(1, 100));
}
catch (Exception e)
{
e.printStackTrace();
}
}
else if (Rnd.chance(5))
{
final List<NpcInstance> around = actor.getAroundNpc(1000, 300);
if ((around != null) && !around.isEmpty())
{
for (NpcInstance npc : around)
{
if (npc.getNpcId() == 22702)
{
return;
}
}
}
for (int i = 0; i < 2; i++)
{
try
{
SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(22702));
sp.setLoc(Location.findPointToStay(actor, 150, 160));
NpcInstance npc = sp.doSpawn(true);
if (attacker.isPet() || attacker.isServitor())
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, Rnd.get(2, 100));
}
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker.getPlayer(), Rnd.get(1, 100));
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
return;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}