/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Gordon extends Fighter
{
/**
* Field points.
*/
static final Location[] points =
{
new Location(146268, -64651, -3412),
new Location(143678, -64045, -3434),
new Location(141620, -62316, -3210),
new Location(139466, -60839, -2994),
new Location(138429, -57679, -3548),
new Location(139402, -55879, -3334),
new Location(139660, -52780, -2908),
new Location(139516, -50343, -2591),
new Location(140059, -48657, -2271),
new Location(140319, -46063, -2408),
new Location(142462, -45540, -2432),
new Location(144290, -43543, -2380),
new Location(146494, -43234, -2325),
new Location(148416, -43186, -2329),
new Location(151135, -44084, -2746),
new Location(153040, -42240, -2920),
new Location(154871, -39193, -3294),
new Location(156725, -41827, -3569),
new Location(157788, -45071, -3598),
new Location(159433, -45943, -3547),
new Location(160327, -47404, -3681),
new Location(159106, -48215, -3691),
new Location(159541, -50908, -3563),
new Location(159576, -53782, -3226),
new Location(160918, -56899, -2790),
new Location(160785, -59505, -2662),
new Location(158252, -60098, -2680),
new Location(155962, -59751, -2656),
new Location(154649, -60214, -2701),
new Location(153121, -63319, -2969),
new Location(151511, -64366, -3174),
new Location(149161, -64576, -3316)
};
/**
* Field current_point.
*/
private int current_point = -1;
/**
* Field wait_timeout.
*/
private long wait_timeout = 0;
/**
* Field wait.
*/
private boolean wait = false;
/**
* Constructor for Gordon.
* @param actor NpcInstance
*/
public Gordon(NpcInstance actor)
{
super(actor);
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method checkAggression.
* @param target Creature
* @return boolean
*/
@Override
public boolean checkAggression(Creature target)
{
if (!target.isCursedWeaponEquipped())
{
return false;
}
if ((getIntention() != CtrlIntention.AI_INTENTION_ACTIVE) && (current_point > -1))
{
current_point--;
}
return super.checkAggression(target);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (_def_think)
{
if (doTask())
{
clearTasks();
}
return true;
}
if (super.thinkActive())
{
return true;
}
if ((System.currentTimeMillis() > wait_timeout) && ((current_point > -1) || Rnd.chance(5)))
{
if (!wait && (current_point == 31))
{
wait_timeout = System.currentTimeMillis() + 60000;
wait = true;
return true;
}
wait_timeout = 0;
wait = false;
current_point++;
if (current_point >= points.length)
{
current_point = 0;
}
actor.setWalking();
addTaskMove(points[current_point], true);
doTask();
return true;
}
if (randomAnimation())
{
return false;
}
return false;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}