/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Gargos extends Fighter
{
/**
* Field _lastFire.
*/
private long _lastFire;
/**
* Constructor for Gargos.
* @param actor NpcInstance
*/
public Gargos(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
return super.thinkActive() || thinkFire();
}
/**
* Method thinkFire.
* @return boolean
*/
protected boolean thinkFire()
{
if ((System.currentTimeMillis() - _lastFire) > 60000L)
{
final NpcInstance actor = getActor();
Functions.npcSayCustomMessage(actor, "scripts.ai.Gargos.fire");
actor.doCast(SkillTable.getInstance().getInfo(5705, 1), actor, false);
_lastFire = System.currentTimeMillis();
return true;
}
return false;
}
}