/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Furance extends DefaultAI
{
/**
* Constructor for Furance.
* @param actor NpcInstance
*/
public Furance(NpcInstance actor)
{
super(actor);
actor.startImmobilized();
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
final NpcInstance actor = getActor();
if (Rnd.chance(50))
{
actor.setNpcState(1);
}
ThreadPoolManager.getInstance().scheduleAtFixedRate(new Switch(), 5 * 60 * 1000L, 5 * 60 * 1000L);
}
/**
* @author Mobius
*/
public class Switch extends RunnableImpl
{
/**
* Method runImpl.
*/
@Override
public void runImpl()
{
final NpcInstance actor = getActor();
if (actor.getNpcState() == 1)
{
actor.setNpcState(2);
}
else
{
actor.setNpcState(1);
}
}
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
/**
* Method randomAnimation.
* @return boolean
*/
@Override
protected boolean randomAnimation()
{
return false;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
}