Package ai

Source Code of ai.Furance$Switch

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Furance extends DefaultAI
{
  /**
   * Constructor for Furance.
   * @param actor NpcInstance
   */
  public Furance(NpcInstance actor)
  {
    super(actor);
    actor.startImmobilized();
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    final NpcInstance actor = getActor();
    if (Rnd.chance(50))
    {
      actor.setNpcState(1);
    }
    ThreadPoolManager.getInstance().scheduleAtFixedRate(new Switch(), 5 * 60 * 1000L, 5 * 60 * 1000L);
  }
 
  /**
   * @author Mobius
   */
  public class Switch extends RunnableImpl
  {
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      final NpcInstance actor = getActor();
      if (actor.getNpcState() == 1)
      {
        actor.setNpcState(2);
      }
      else
      {
        actor.setNpcState(1);
      }
    }
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    // empty method
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    // empty method
  }
 
  /**
   * Method randomAnimation.
   * @return boolean
   */
  @Override
  protected boolean randomAnimation()
  {
    return false;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
}
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