/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import gnu.trove.map.hash.TIntObjectHashMap;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CrystallineGolem extends Fighter
{
/**
* Field CORAL_GARDEN_SECRETGATE. (value is 24220026)
*/
private static final int CORAL_GARDEN_SECRETGATE = 24220026;
/**
* Field Crystal_Fragment. (value is 9693)
*/
private static final int Crystal_Fragment = 9693;
/**
* Field itemToConsume.
*/
private ItemInstance itemToConsume = null;
/**
* Field lastPoint.
*/
private Location lastPoint = null;
/**
* Field says.
*/
private static final String[] says = new String[]
{
"�?�?м, н�?м!!!",
"Дай!!!",
"Хочу!!!",
"�?оe!!!",
"Еще!!!",
"Еда!!!"
};
/**
* Field says2.
*/
private static final String[] says2 = new String[]
{
"�?тдай!!!",
"Верни!!!",
"Жадные вы, уйду �? от ва�?...",
"�?уда оно подевало�?�??",
"�?аверное показало�?�?..."
};
/**
* Field instanceInfo
*/
private static final TIntObjectHashMap<Info> instanceInfo = new TIntObjectHashMap<>();
/**
* @author Mobius
*/
private static class Info
{
/**
* Constructor for Info.
*/
Info()
{
// TODO Auto-generated constructor stub
}
/**
* Field stage1.
*/
boolean stage1 = false;
/**
* Field stage2.
*/
boolean stage2 = false;
}
/**
* Constructor for CrystallineGolem.
* @param actor NpcInstance
*/
public CrystallineGolem(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (_def_think)
{
doTask();
return true;
}
if (itemToConsume != null)
{
if (itemToConsume.isVisible())
{
itemToConsume.deleteMe();
itemToConsume = null;
}
else
{
itemToConsume = null;
Functions.npcSay(actor, says2[Rnd.get(says2.length)]);
actor.setWalking();
addTaskMove(lastPoint, true);
lastPoint = null;
return true;
}
}
Info info = instanceInfo.get(actor.getReflectionId());
if (info == null)
{
info = new Info();
instanceInfo.put(actor.getReflectionId(), info);
}
boolean opened = info.stage1 && info.stage2;
if (!info.stage1)
{
final int dx = actor.getX() - 142999;
final int dy = actor.getY() - 151671;
if (((dx * dx) + (dy * dy)) < 10000)
{
actor.broadcastPacket(new MagicSkillUse(actor, actor, 5441, 1, 1, 0));
info.stage1 = true;
}
}
if (!info.stage2)
{
final int dx = actor.getX() - 139494;
final int dy = actor.getY() - 151668;
if (((dx * dx) + (dy * dy)) < 10000)
{
actor.broadcastPacket(new MagicSkillUse(actor, actor, 5441, 1, 1, 0));
info.stage2 = true;
}
}
if (!opened && info.stage1 && info.stage2)
{
actor.getReflection().openDoor(CORAL_GARDEN_SECRETGATE);
}
if (Rnd.chance(10))
{
for (GameObject obj : World.getAroundObjects(actor, 300, 200))
{
if (obj.isItem())
{
ItemInstance item = (ItemInstance) obj;
if (item.getItemId() == Crystal_Fragment)
{
if (Rnd.chance(50))
{
Functions.npcSay(actor, says[Rnd.get(says.length)]);
}
itemToConsume = item;
lastPoint = actor.getLoc();
actor.setRunning();
addTaskMove(item.getLoc(), false);
return true;
}
}
}
}
if (randomAnimation())
{
return true;
}
return false;
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}