Package ai

Source Code of ai.BlacksmithMammon

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BlacksmithMammon extends DefaultAI
{
  /**
   * Field _chatVar.
   */
  private long _chatVar = 0;
  /**
   * Field chatDelay.
   */
  private static final long chatDelay = 30 * 60 * 1000L;
  /**
   * Field mamonText.
   */
  private static final NpcString[] mamonText =
  {
    NpcString.RULERS_OF_THE_SEAL_I_BRING_YOU_WONDROUS_GIFTS,
    NpcString.RULERS_OF_THE_SEAL_I_HAVE_SOME_EXCELLENT_WEAPONS_TO_SHOW_YOU,
    NpcString.IVE_BEEN_SO_BUSY_LATELY_IN_ADDITION_TO_PLANNING_MY_TRIP
  };
 
  /**
   * Constructor for BlacksmithMammon.
   * @param actor NpcInstance
   */
  public BlacksmithMammon(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if ((_chatVar + chatDelay) < System.currentTimeMillis())
    {
      _chatVar = System.currentTimeMillis();
      Functions.npcShout(actor, mamonText[Rnd.get(mamonText.length)]);
    }
    return false;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
}
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