/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BlacksmithMammon extends DefaultAI
{
/**
* Field _chatVar.
*/
private long _chatVar = 0;
/**
* Field chatDelay.
*/
private static final long chatDelay = 30 * 60 * 1000L;
/**
* Field mamonText.
*/
private static final NpcString[] mamonText =
{
NpcString.RULERS_OF_THE_SEAL_I_BRING_YOU_WONDROUS_GIFTS,
NpcString.RULERS_OF_THE_SEAL_I_HAVE_SOME_EXCELLENT_WEAPONS_TO_SHOW_YOU,
NpcString.IVE_BEEN_SO_BUSY_LATELY_IN_ADDITION_TO_PLANNING_MY_TRIP
};
/**
* Constructor for BlacksmithMammon.
* @param actor NpcInstance
*/
public BlacksmithMammon(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if ((_chatVar + chatDelay) < System.currentTimeMillis())
{
_chatVar = System.currentTimeMillis();
Functions.npcShout(actor, mamonText[Rnd.get(mamonText.length)]);
}
return false;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
}