/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Aenkinel extends Fighter
{
/**
* Constructor for Aenkinel.
* @param actor NpcInstance
*/
public Aenkinel(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
if ((actor.getNpcId() == 25694) || (actor.getNpcId() == 25695))
{
final Reflection ref = actor.getReflection();
ref.setReenterTime(System.currentTimeMillis());
}
if (actor.getNpcId() == 25694)
{
for (int i = 0; i < 4; i++)
{
actor.getReflection().addSpawnWithoutRespawn(18820, actor.getLoc(), 250);
}
}
else if (actor.getNpcId() == 25695)
{
for (int i = 0; i < 4; i++)
{
actor.getReflection().addSpawnWithoutRespawn(18823, actor.getLoc(), 250);
}
}
super.onEvtDead(killer);
}
}