// Date: 02/01/2012 16:06:25
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package lukeperkin.craftingtableii;
import net.minecraft.src.Entity;
import net.minecraft.src.ModelBase;
import net.minecraft.src.ModelRenderer;
public class ModelCraftingTableII extends ModelBase
{
//fields
ModelRenderer Table;
ModelRenderer Door;
ModelRenderer door_side1;
ModelRenderer door_side2;
ModelRenderer door_topside1;
ModelRenderer door_topside2;
ModelRenderer Book;
public ModelCraftingTableII()
{
textureWidth = 128;
textureHeight = 64;
Table = new ModelRenderer(this, 0, 0);
Table.addBox(-7F, 0F, -7F, 9, 16, 14);
Table.setRotationPoint(0F, 0F, 0F);
Table.setTextureSize(128, 64);
Table.mirror = true;
setRotation(Table, 0F, 0F, 0F);
Door = new ModelRenderer(this, 96, 0);
Door.addBox(0F, 0F, 0F, 1, 16, 13);
Door.setRotationPoint(6F, 0F, -6F);
Door.setTextureSize(128, 64);
Door.mirror = true;
setRotation(Door, 0F, 0F, 0F);
door_side1 = new ModelRenderer(this, 61, 0);
door_side1.addBox(0F, 0F, 0F, 4, 16, 1);
door_side1.setRotationPoint(2F, 0F, -7F);
door_side1.setTextureSize(128, 64);
door_side1.mirror = true;
setRotation(door_side1, 0F, 0F, 0F);
door_side2 = new ModelRenderer(this, 71, 0);
door_side2.addBox(0F, 0F, 0F, 4, 16, 1);
door_side2.setRotationPoint(2F, 0F, 6F);
door_side2.setTextureSize(128, 64);
door_side2.mirror = true;
setRotation(door_side2, 0F, 0F, 0F);
door_topside1 = new ModelRenderer(this, 0, 46);
door_topside1.addBox(0F, 0F, 0F, 4, 1, 12);
door_topside1.setRotationPoint(2F, 0F, -6F);
door_topside1.setTextureSize(128, 64);
door_topside1.mirror = true;
setRotation(door_topside1, 0F, 0F, 0F);
door_topside2 = new ModelRenderer(this, 0, 33);
door_topside2.addBox(0F, 0F, 0F, 4, 1, 12);
door_topside2.setRotationPoint(2F, 15F, -5.8F);
door_topside2.setTextureSize(128, 64);
door_topside2.mirror = true;
setRotation(door_topside2, 0F, 0F, 0F);
Book = new ModelRenderer(this, 61, 23);
Book.addBox(0F, 0F, 0F, 5, 1, 3);
Book.setRotationPoint(-2F, -1F, 3.5F);
Book.setTextureSize(128, 64);
Book.mirror = true;
setRotation(Book, 0F, 0.4833219F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, 0.0F, f1, f2, f3, f4, f5);
setRotationAngles(0.0F, f1, f2, f3, f4, f5);
setRotation(Door, 0.0F, f, 0.0F);
Table.render(f5);
Door.render(f5);
door_side1.render(f5);
door_side2.render(f5);
door_topside1.render(f5);
door_topside2.render(f5);
Book.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
}