/*
* Copyright (C) 2010 Erik Wagner and Niklas Fiekas
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, see <http://www.gnu.org/licenses/>.
*/
package com.googlecode.jumpnevolve.game;
import com.googlecode.jumpnevolve.game.menu.MainMenu;
import com.googlecode.jumpnevolve.graphics.AbstractEngine;
import com.googlecode.jumpnevolve.graphics.Engine;
import com.googlecode.jumpnevolve.util.Parameter;
/**
* @author niklas
*
*/
public class Jumpnevolve {
/**
* Startet das Spiel.
*
* @param args
* Kommandozeilenargumente
*/
public static void main(String[] args) {
AbstractEngine engine = Engine.getInstance();
engine.setTargetFrameRate(Parameter.GAME_FPS_TARGET);
engine.switchState(new MainMenu("levels/"));
engine.start();
}
}