Package main

Source Code of main.TurnExample

package main;

import dwlab.base.Obj;
import dwlab.base.Project;
import dwlab.base.service.Align;
import dwlab.controllers.ButtonAction;
import dwlab.controllers.Key;
import dwlab.controllers.KeyboardKey;
import dwlab.platform.PlayNPlatform;
import dwlab.shapes.sprites.Sprite;
import dwlab.shapes.sprites.shape_types.ShapeType;
import dwlab.visualizers.Visualizer;
import playn.core.Game;
import static playn.core.PlayN.*;

public class TurnExample extends Game.Default {
  double turningSpeed = 0.5 * Math.PI;

  public Sprite tank = new Sprite( ShapeType.rectangle, 0, 0, 2, 2, 0, 5 );

  ButtonAction left = ButtonAction.create( KeyboardKey.create( Key.LEFT ) );
  ButtonAction right = ButtonAction.create( KeyboardKey.create( Key.RIGHT ) );
  ButtonAction up = ButtonAction.create( KeyboardKey.create( Key.UP ) );
  ButtonAction down = ButtonAction.create( KeyboardKey.create( Key.DOWN ) );

  public TurnExample() {
    super( 5 );
  }
 
  @Override
  public void init() {
    PlayNPlatform.init();
    tank.visualizer = new Visualizer( "res/tank.png" );
    Image bgImage = assets().getImage("images/bg.png");
    ImageLayer bgLayer = graphics().createImageLayer(bgImage);
    graphics().rootLayer().add(bgLayer);
  }

  @Override
  public void update( int delta ) {
    if( left.isDown() ) tank.turn( -turningSpeed );
    if( right.isDown() ) tank.turn( turningSpeed );
    if( up.isDown() ) tank.moveForward();
    if( down.isDown() ) tank.moveBackward();
  }

  @Override
  public void paint( float alpha ) {
    tank.draw();
    Obj.printText( "Press arrow Keys to move tank" );
    Obj.printText( "Turn, MoveForward, MoveBackward example", Align.TO_CENTER, Align.TO_BOTTOM );
  }
}
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