/* Digital Wizard's Lab - game development framework
* Copyright (C) 2013, Matt Merkulov
* All rights reserved. Use of this code is allowed under the
* Artistic License 2.0 terms, as specified in the license.txt
* file distributed with this code, or available from
* http://www.opensource.org/licenses/artistic-license-2.0.php
*/
package dwlab.shapes.sprites.shape_types.wedging_off;
import dwlab.base.service.Vector;
import dwlab.shapes.sprites.Sprite;
import dwlab.shapes.sprites.shape_types.SpriteTemplate;
public class WedgingOffSpriteWithSpriteTemplate extends WedgingOffSprites {
public static WedgingOffSpriteWithSpriteTemplate instance = new WedgingOffSpriteWithSpriteTemplate();
@Override
public void calculateVector( Sprite spriteTemplateSprite, Sprite sprite, Vector vector ) {
SpriteTemplate spriteTemplate = (SpriteTemplate) spriteTemplateSprite.shapeType;
for( Sprite templateSprite : spriteTemplate.sprites ) {
spriteTemplate.setShape( spriteTemplateSprite, templateSprite, serviceSprite );
serviceSprite.shapeType = templateSprite.shapeType;
handlers[ serviceSprite.shapeType.getNum() ][ sprite.shapeType.getNum() ].calculateVector( serviceSprite, sprite, vector );
}
}
}