/* Digital Wizard's Lab - game development framework
* Copyright (C) 2013, Matt Merkulov
* All rights reserved. Use of this code is allowed under the
* Artistic License 2.0 terms, as specified in the license.txt
* file distributed with this code, or available from
* http://www.opensource.org/licenses/artistic-license-2.0.php
*/
package dwlab.shapes.sprites.shape_types.drawing_sprites;
import dwlab.shapes.sprites.Sprite;
import dwlab.shapes.sprites.shape_types.SpriteTemplate;
import dwlab.visualizers.Color;
import dwlab.visualizers.Visualizer;
public class DrawingSpriteTemplate extends DrawingSprite {
public static DrawingSpriteTemplate instance = new DrawingSpriteTemplate();
@Override
public void perform( Visualizer visualizer, Sprite sprite, Sprite spriteShape, Color drawingColor ) {
SpriteTemplate spriteTemplate = (SpriteTemplate) sprite.shapeType;
for( Sprite templateSprite : spriteTemplate.sprites ) {
spriteTemplate.setShape( sprite, templateSprite, serviceSprite );
handlers[ templateSprite.shapeType.getNum() ].perform( visualizer, templateSprite, serviceSprite, drawingColor );
}
}
}