/* Digital Wizard's Lab - game development framework
* Copyright (C) 2013, Matt Merkulov
* All rights reserved. Use of this code is allowed under the
* Artistic License 2.0 terms, as specified in the license.txt
* file distributed with this code, or available from
* http://www.opensource.org/licenses/artistic-license-2.0.php
*/
package dwlab.shapes.line_segments.collision;
import dwlab.shapes.sprites.Sprite;
import dwlab.shapes.sprites.shape_types.SpriteTemplate;
public class SpriteTemplateWithLineSegmentCollision extends CollisionWithLineSegment {
public static SpriteTemplateWithLineSegmentCollision instance = new SpriteTemplateWithLineSegmentCollision();
@Override
public boolean check( Sprite sprite, Sprite lSPivot1, Sprite lSPivot2 ) {
SpriteTemplate spriteTemplate = (SpriteTemplate) sprite.shapeType;
for( Sprite templateSprite : spriteTemplate.sprites ) {
spriteTemplate.setShape( sprite, templateSprite, serviceSprite );
if( CollisionWithLineSegment.handlers[ sprite.shapeType.getNum() ].check( sprite, lSPivot1, lSPivot2 ) ) return true;
}
return false;
}
}